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Tomb Raider

Tomb Raider

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Tomb Raider is an action-adventure game developed by Core Design and published by Eidos Interactive in late 1996 for Sega Saturn, PlayStation, and MS-DOS. It was built in Derby, England, by a team of just six people on a budget of £440,000, and its lead artist, a quiet 22-year-old named Toby Gard, created in Lara Croft the most famous character in British videogame history. I came to it years after the fact, through emulation, and what struck me is how clearly it belongs to a lineage: this is the old British 8-bit action-adventure — traps, tombs, careful jumps — reborn in 3D.
The origin story is worth telling. In late 1994, Core's boss, Jeremy Heath-Smith, returned from Japan, where he had seen the PlayStation and Saturn, and asked his studio for ideas worthy of the new hardware. Gard raised his hand: "I've got this idea of pyramids." His first pitch starred a whip-and-fedora adventurer so close to Indiana Jones that Heath-Smith refused it on the spot — "we'll get sued from here to kingdom come" — which was fair, given that Core's own Rick Dangerous had already gotten away with exactly that clone in 2D. Sent back to the drawing board, Gard returned with a woman: Lara Cruz, soon renamed Croft, deliberately aristocratic and as British as he could make her, in open defiance of the era's marketing rule that heroes must be American men. Heath-Smith's reaction — "we don't do girls in videogames!" — did not survive Gard's stubbornness, and the character arrived in 1996 perfectly tuned to the Cool Britannia moment.